Town: Odíhg Ashàzāv

Odíhg Ashàzāv

Odíhg Ashàzāv
Example Tauric architecture.
StateTetbur Commune
ProvenceMàvēvāv Region
RegionKm-80j Mes Heath
Founded736
Community LeaderElder Tshë Belíhgùru
Area4 km2 (1 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2030 m (6660 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1109
Population Density277 people per km2 (1109 people per mi2)
Town AuraConjuration
Naming
Native nameOdíhg Ashàzāv
Pronunciation/ˈaʃə/ /zəˑv/
Direct Translation[bullet] [sweet; delicious]
Translation[Not Yet Translated]

Odíhg Ashàzāv (/ˈaʃə/ /zəˑv/ [bullet] [sweet; delicious]) is a subtropical Town located in the Màvēvāv Region of the Tetbur Commune.

The name Odíhg Ashàzāv is derived from the Tauric language, as Odíhg Ashàzāv was founded by Mp̪fēb Cú̄kīb 'Amethyst Nightlight' Ga̋ń̄ Ga̋ń̄ Da̋ń Powys Powys, who was culturaly Tauric.

Climate

Odíhg Ashàzāv has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Odíhg Ashàzāv receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Ashàzāv covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2030 m (6660 ft) above sea level.

Overview

Odíhg Ashàzāv was founded durring the early 9th century, by Mp̪fēb Cú̄kīb 'Amethyst Nightlight' Ga̋ń̄ Ga̋ń̄ Da̋ń Powys Powys. The establishment of Odíhg Ashàzāv was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Ashàzāv's construction back out of the project. Mp̪fēb Cú̄kīb 'Amethyst Nightlight' Ga̋ń̄ Ga̋ń̄ Da̋ń Powys Powys pushed on reguardles, and Odíhg Ashàzāv was finished, but starts off as a terible place to live.

Odíhg Ashàzāv was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Odíhg Ashàzāv is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Odíhg Ashàzāv is buildings are arranged arround a network of restrictive baked earthen streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Odíhg Ashàzāv's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Odíhg Ashàzāv makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Odíhg Ashàzāv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Ashàzāv.

Odíhg Ashàzāv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Ashàzāv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Ashàzāv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Ashàzāv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Ashàzāv's public wards, blessings, and other arcane systems.

Odíhg Ashàzāv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Ashàzāv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Ashàzāv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Ashàzāv's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Odíhg Ashàzāv hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Amoeba, Giant near Odíhg Ashàzāv are known to be a mutant strain of the creature.

Odíhg Ashàzāv's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Enchantment energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4447 m2
    • Cattle and Similar Creatures: 277
    • Poultry: 3327
    • Swine: 221
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 110

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

329 of Odíhg Ashàzāv's population work within a Foundational Occupation.

736 of Odíhg Ashàzāv's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.

Points of Interest

Odíhg Ashàzāv makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Odíhg Ashàzāv used to be much richer, but something happened in the last (15838 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Odíhg Ashàzāv. One of Odíhg Ashàzāv's festivals remembers the hero.

History